Element Abilities

Basic Abilities
Every Element has the same Basic ability potential you can have 5 basic abilities per element. All element abilities ignore endurance but not magic resistance. Using an Elemental Basic Ability takes up your basic action (But are not considered basic attacks).

Most Abilities have an Area and some may have durations

Elemental Ball Projection: Create and launch spheres of respective element. Elemental Beam Emission: Release a beam of a respective element. Elemental Blast: Release respective element over a specific target area. Elemental Bolt Projection: Release low powered projectiles of respective element. Elemental Bomb Generation: Create bombs/explosions of respective element.
 * Amount of Sphere: 1d4 (Each sphere is 1 dodge to dodge.)
 * Damage: (spheres)3d6
 * Damage: 1d20
 * Area Type: Line to 25ft
 * Area type: Cone to 10ft
 * Damage: 1d20
 * Amount of Bolts: 1d6
 * Damage: 1d4 (Bolts)
 * Area type: Circle 5ft (release from 10ft away)

Elemental Breath: Discharge respective element from the mouth. Elemental Bullet Projection: Fire in short sequence over a wide area. Elemental Cutting: Use respective element to cut opponents. Elemental Pillar Projection: Project elemental pillars. Elemental Spike Projection: Project element spikes. Elemental Vortex Creation: Create spiral/vortex of respective element.
 * Damage: 1d20
 * Area Type: Cone 5ft.
 * Damage: 1d20 Addition condition effect may apply.
 * Area: 15ft Line
 * Damage: 6d4
 * Area: Adjacent
 * Damage: 2d10
 * Area: Up to 10ft. Can create a 10ftx10ft long wall
 * Duration: Concentrated
 * Amount: 2d6
 * Damage: 3d6 (amount)
 * Area: Sphere to 10ft
 * Damage: 1d20 + Condition.

Elemental Wave Emission: Send out a wave of respective element that repels everything. Formulated Elemental Blasts: Release blasts of respective element in a form of a creature or object. Hand Blasts: Release elemental blasts from hands. Missile Generation: Create missiles of respective element.
 * Area: Burst 0ft - 10ft
 * Damage: 3d6
 * Object Size and Damage: Small(2d4) Medium (3d6) Large (4d10) Huge (2d20)
 * Specifics
 * Area: Adjacent
 * Damage: 3d4
 * Area: Line 10-25ft
 * Damage: 3d10

Omnidirectional Elemental Waves: Send out a wave of respective element in all directions.
 * Area: Sphere 0ft - 15ft
 * Damage: 3d6

Optic Blasts: Emit respective element from one's eyes. Scatter Shot: Release respective element blasts that split into multiple fragments.
 * Area: Line 10ft
 * Damage: 2d6
 * Area: Cone 0-5ft
 * Amount: 1d6
 * Damage: 3d6 (amount)

Unique Abilities
All unique abilities are considered a Full action unless using a unique ability as a defensive action.

Water Manipulation (Basic)

 * Hydroportation - teleport across short or long distances through liquid water.
 * Biokinesis - using water to heal minor wounds.