Elements

Elemental Abilities Are an unlock-able feature once a person reaches a lvl 10. CD represents the cool down of all the categories attacks. Damage represents additional damage when using said attack. Defense represents any type of block added as Armor to block said attacks.

Crystal Manipulation (Advance) Ice + Earth
Buffs to Abilities: Adds an additional armor bonus of 20 at the start of every battle.

Optional Feat: Every movement dice roll will provide a armor bonus based on the amount of squares moved.

Land Manipulation (Basic)
Buffs to Abilities: When using Potions/Drugs the withdrawals are non-existing

Optional feat: All stealth is revealed to you, due to the vibrations in the land you can see your opponents movements.

Ice Manipulation (Basic)
Buffs to Abilities: Reduces the movement of every opponent by 1

Optional Feat: You become a block of Ice at the moment of death. Block of Ice has 100 HP but you are completely helpless when in block of ice.

Metal Manipulation (Advanced) Fire + Pressure
Passive: Adds + 5 damage to all weapons and Adds + 5 armor to all armor items.

Optional Feat: You can block damage without taking any repercussions.

Acid Manipulation (Advanced) Poison + Water
Buffs to Abilities: All your attacks done with weapons add a poison effect of +5 damage every round.

Ink Manipulation (Basic)
''Buffs to Abilities: When in game all text are easily manipulated. ''

Optional Feat:

Poison Manipulation (Basic)
Passive: You are immune to any poison

Water Manipulation (Basic)
Buffs to Abilities: Can breathe underwater and you can not be burned

Air Manipulation (Basic)
Buffs to Abilities: Can not be knocked back

Pressure Manipulation (Basic)
Buffs to Abilities: -5 damage from incoming projectiles

Smoke Manipulation (Advanced) Air + Fire
Buffs to Abilities: -5 damage from basic melee attacks

Sound Manipulation (Advanced) Pressure + Air
Buffs to Abilities: + 5 perception you can not be caught flat footed 

Electricity Manipulation (Basic)
Passive: Every 2nd successful hit you have a critical chance to make your opponent stunned.

Fire Manipulation (Basic)
' Buffs to Abilities: All your attacks done with weapons add a burning effect of +5 damage overtime.'

Energy Manipulation (Advanced) Pressure + Electricity
Buffs to Abilities: All Essence usage is half of the original amount

Magma Manipulation (Advanced) Fire + Earth
Buffs to Abilities:

Pulse Manipulation (Advanced) Pressure + Air
Buffs to Abilities: All melee basic attack apply a knock-back

Aura Manipulation (Basic)
Buffs to Abilities: All opponents are fascinated by you and take -4 to all perception checks and are you are not effected by their Feats.

Void Manipulation (Advanced) Pressure + Aura
''Buffs to Abilities: No movement action required to move. (Teleport) ''

Darkness Manipulation (Advanced) Aura + Ink
Buffs to Abilities: Allows you to control the Basic action of 1 opponent 4 times controlling their shadow

Light Manipulation (Advanced) Fire + Aura
Buffs to Abilities: Allows you to Heal for 20 HP every 5 rounds.